Student Post: Matthew Young

I am wholly in support of using games as learning tools and as assessments. My main reasoning behind this is that it abstracts the learning and the assessment process for the student in a way that relies upon intrinsic reward rather than extrinsic rewards. With any standard assessment, the student is working for a good grade. However, with a game, students will compete to do better than a peer, to see if they can accomplish a task, or even something as basic as the endorphins released from instant positive feedback. Motivation, in general, is stronger when it is internally based rather than external, it can be a way to keep a student on task or to push them harder. When playing a game, a student might forget that they "don't know how to do it" or "can't possibly answer that question". A strictly gaming example is recently taking my partner into a very difficult level in Destiny because they had been complaining about how bad they were at the game, but then...